SimonD’s workbench

simond

Western Thunderer
Simon,

Instead of a visible and unrealistic screwdriver slot you can hide the Romford nut at the back of the wheel. The wheel on the left has the crankpin behind the slide bars. The one below shows a mogul with a simulation of the recessed nut retainer on the real thing.
Only disadvantage, and it is slight, is that the rods need to be fitted to the wheels before the wheels go in.

Ian
View attachment 207632View attachment 207631

Thanks Ian, nice solution.

That’s not going to fly on Chris’ loco because he’s already glued threaded inserts into the wheels. I will turn up a pair of screws and counterbore the rod to suit. Rather than the screwdriver slot, I’ll put a couple of holes for a very small peg spanner in there!

Atb
Simon
 

simond

Western Thunderer
image.jpg

This is interesting / firstly, the unwanted holes in the body, secondly, and perhaps more importantly, the body edge supports are bent, a little less now than before I took the other supports off, but they’re not straight - this confirms Mick’s comments about loads on the supports during the print process.

@mickoo - thanks for your detailed and helpful post, I’m going to revise this and re-read your suggestions in detail before kicking off the next iteration.

To anyone modelling later days where a rusting loco coal wagon or seven would be useful, we have a stock of more or less complete wagons which are yours for the cost of the postage - please pm me!

Details of the sacrificial shelf - I added this in the CAD model and then supported the whole thing normally in Chitubox

image.jpgimage.jpg
 

Pencarrow

Western Thunderer

simond

Western Thunderer
Regarding the wagon 3D, you do need bigger supports at the start of your print, then work to smaller ones further up. If you use small at the start then they will still flex as the rest of the body is printed. BIG supports at the start and nice and dense to give a rock solid foundation for the rest of the print.

yep, done that, the “shelf” is well fixed & the standard auto supports plus a few carefully placed ones seem to work

Second point, assuming FNG resin, I'll wager you're under exposing, what you see and read on line is bunkum, they're printing for pure speed and if the resin (it's still elastic until fully cured) is not cured enough it will deform and warp.
I originally set Chitubox to the defaults for FNG, which to be fair has worked pretty well for nearly everything I’ve printed. Typically the prints when I wash them are the stiffness of a nice cheddar. Sort of firm but deformable, and ten minutes in the uk box makes them good and solid.

Current exposure time is 2.5s with no rest times before or after lift, and 0.5s after retract. As I’m doing it for fun, it doesn’t really matter if it takes a bit longer (different if your business depends on throughput, or you need another printer for capacity) so I will increase the exposure to 2.75s, ie 10% more.

Third, hydraulics, FNG resin has quite a low viscosity (it works better around 25-26°C) and when the build plate lowers or even the model later on, it generates massive forces (relative to it's size), these produce pressure waves and coupled with under exposed resin result in failures.

I think you mean “high” viscosity, ie it’s sticky, not runny. I can see this being an issue with models with considerable cross sections. Not sure it’s a problem with thin sections like the wagon, except perhaps the floor, which is 1.75 thick.

i invested a tenner or so in an Amazon lizard heating mat. I don’t think the lizard’s nationality is relevant. It does increase the temperature but by only a couple of degrees, I got to 21 or so, though the mat is warm to the touch, I guess the heat transfer to air is poor. I will cobble up something with the mat, a thermistors similar, and an Arduino, and feed it an amp or two more.
If you have a dual speed Z axis then slow it right down for the last mm or so and for the first lifting mm or so, I mean slow it right down, second, go crazy and add a second to each layer burn time, it might actually work ;) finally look at your delay times, that thick ole resin is still moving once the bed plate stops moving, give it a chance to ooze out and stop moving under compression, by the same token, give it a rest before you yank it off the FEP, poor old model doesn't like being ripped off the second the UV light goes out, it's still solidifying so give it a chance to do what it needs to do, then lift off the FEP.

Details toward the build plate will always suffer the most but you can help it by doing a few tweaks.

thanks for this Mick.

I do have dual speed lift, but incremental change is the order of the day. I’ve put in a rest before lift of 0.25s, coupled with the 10% increased exposure. I’ll leave the other settings for now. A second more exposure is clearly possible, but will add nearly 30% to the print times. As I said, it doesn’t matter, but I’d prefer not to if I don’t need to.

I’ve also slightly thickened the model, again 10%, it’s now 0.55mm shell, which is nearly an inch at scale! And I’ve amended the cutout for the doors, so the door edges are still there, but they don’t go right through.

15 degrees from horizontal lengthways and transversely

Right, back to Chitubox and fingers crossed…
 
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mickoo

Western Thunderer
yep, done that, the “shelf” is well fixed & the standard auto supports plus a few carefully placed ones seem to work


I originally set Chitubox to the defaults for FNG, which to be fair has worked pretty well for nearly everything I’ve printed. Typically the prints when I wash them are the stiffness of a nice cheddar. Sort of firm but deformable, and ten minutes in the uk box makes them good and solid.

Current exposure time is 2.5s with no rest times before or after lift, and 0.5s after retract. As I’m doing it for fun, it doesn’t really matter if it takes a bit longer (different if your business depends on throughput, or you need another printer for capacity) so I will increase the exposure to 2.75s, ie 10% more.



I think you mean “high” viscosity, ie it’s sticky, not runny. I can see this being an issue with models with considerable cross sections. Not sure it’s a problem with thin sections like the wagon, except perhaps the floor, which is 1.75 thick.

i invested a tenner or so in an Amazon lizard heating mat. I don’t think the lizard’s nationality is relevant. It does increase the temperature but by only a couple of degrees, I got to 21 or so, though the mat is warm to the touch, I guess the heat transfer to air is poor. I will cobble up something with the mat, a thermistors similar, and an Arduino, and feed it an amp or two more.


thanks for this Mick.

I do have dual speed lift, but incremental change is the order of the day. I’ve put in a rest before lift of 0.25s, coupled with the 10% increased exposure. I’ll leave the other settings for now. A second more exposure is clearly possible, but will add nearly 30% to the print times. As I said, it doesn’t matter, but I’d prefer not to if I don’t need to.

I’ve also slightly thickened the model, again 10%, it’s now 0.55mm shell, which is nearly an inch at scale! And I’ve amended the cutout for the doors, so the door edges are still there, but they don’t go right through.

15 degrees from horizontal lengthways and transversely

Right, back to Chitubox and fingers crossed…
Okay, a lot going on here and a quick glance at your proposed new figures will almost certainly result in the bin monster being fed I'm afraid.

I'll jump between points as I think about them, adding 30% more print time, think about this, if the wagon takes 3 hours to print it'll then become four, if the wagon fails you'll print again which makes six, by my logic six hours to print fails is worse then four to print successfully.

Default Chitubox exposure is miles out, for me anyway, that was the biggest breakthrough I found, I had warping all the time and decided bugger it I'll go wild, here's the stash of VL80 bodies, each about 10-14 hours so not only a lot of waste resin but days, weeks of lost time.

IMG_1574.jpg

So six wagon bodies and you're just getting into it I'm afraid :))

Another point, at some stage you should ask yourself if 3D is the right medium, if it consistently fails then there's a high chance it can't be printed. Most people send me CAD files to print and I send them back as unprintable, because they draw to scale. Some people say just print it and then I hand them a big bill for all the fails whilst searching for the optimum orientation, their WTF response is uniform, mine is told you so.

Then they make the necessary changes to suit 3D printing and suddenly it works....go figure. In short, you can't model and print scale thicknesses, you're going to have to accept some sort of compromise if you persist in 3D printing.

Supports, sad to say no where near enough where it counts (high load areas) I'm afraid, more supports = more strength = less model movement under hydraulic forces, oh and 21° is cold and the resin is thick so you need to ramp up delay and exposure times, the hotter the resin (some run around 28-30° which is considered a good level for FNG), typical supports for large objects is thus.

09a4f63c-8382-4f96-8f58-9db21b749f26.jpg

IMG_1498.jpg

A typical (short sighted) argument is look at all that waste, so people cut back and then end up throwing it all in the bin because it failed, wake up, it's not a waste if it results in a 100% finished product as opposed to dozens of fails.

Compression forces, watch this video I did this morning, I read somewhere the compression forces are up over 50KG for the first few base layers, less as the model works it's way up, that's also partly due to the longer supports flexing (and not the Z axis bending) under compression load, flexing supports result in model movement which result in pressure waves and warping.


The DTI is fixed to the top of the Z mast, the backbone of the machine and it's strongest point, I started a few seconds before the first layer and the first step is to go to home (maximum compression), you can see how much force occurs as the mast flexes backward as it tries to compress the resin, you can feel it by hand too. The next step the machine takes is to lift a few mm and go back down the first layer height, in my case 50 microns, you can see the pressure come off and back on again.

If you had a more accurate DTI and higher speed camera you can see the pressure is still reducing once the bed plate has stopped as the resin evacuates the cavity, this is where you need the on delay setting, you're running 0.5 seconds, not worth it, waste of time, for your thick cold resin you need 4-5 seconds at least, I run 3 seconds at 25°C, word on the urban grapevine is 2 seconds for 29-30°C.

You'll have to fast forward to about 1 minute to see the peel forces and then the lowering for the next layer, nothing like the base layer but still quite a lot.

Rest after print or lift, debatable, some/most say it's pointless, I run 1.5 seconds and could see an improvement in thin parts being straighter and stronger, your mileage may vary.

Lift speed, in the lower region the slower the better and the length (distance) is important, you're looking for about 7-9mm of total travel and I split mine 4 & 4, some do 3 & 5, three being the lower section. The lower section is important, this is where the build plate is lowest to the FEP and where most of the forces are starting to occur and this is where you need to be going the slowest, for base layers which are not detail critical then I run 50mm/min, for the detail part layers I run 40mm/min, that's both lower and raise. For the upper section I run as fast as possible to gain some time back, in my case 200mm/min.

Exposure time, I over expose a little, two reasons, I want strength in the part in the future and make sure all of the resin is actually fully cured and second I like the sharpness and lack of warping in the final product. Exposure varies between machines, I believe there's a little pot on the motherboard and they just twiddle it near enough in the factory and send it out.

If you read the forums and such like the best setting is 2.5 seconds at 50 microns, I run 3.7 to 4.2 depending on resin temp, my base layers are set to 57 seconds, to date I've had 0 adhesion to base plate or parts breaking away. I could never run at 2.5 seconds, lowest I could ever run was around 2.8 so I expect my pot is trimmed a little lower, even then, all my models looked like yours, bin fodder.

Orientation, I'd not run as low as 15° for both axis in a dual axis set up, I'd run that as one of the dual axis angles but the second (in the longest plane, in your case wagon front to rear) I'd be looking at 24° minimum and somewhere around 33-36° optimum. For single axis orientation then that depends on the object shape and layer lines or forcing them to an area where it's easier to clean/smooth them. If they're on a curved surface then take a look at the VL80 and you'll see the lowest point (where the final layer lines appear) is right on the brow over the windscreen, clear of any details and easy to smooth off.

Feel free to tweak 0.25s and 10% but you might want to invest in one of these :))

1100Black__38001.jpg

On the other hand, go crazy and just slam one shot at much higher exposures and more bigger supports, I mean, what's the worst that can happen, it fails and joins all the others in the bin :D
 
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SimonT

Western Thunderer
Can I just add that I use figures very similar to Mick. I also use sacrificial surfaces the ensure I can get a flat surface once the supports are removed. As an example I wouldn't print the wagon in one go. I would do the body separately to get the best possible print and I would then do the frames upside down to get the lower most visible surfaces are printed in the best area of the printer e.g the bit that is printed last. For both the body and chassis the surface closest to the build platform would have a sacrificial surface to remove when finishing the print. This would all add regidity to the print.
Mick has now done a saddle print and I have done a panier tank. We have bth done Swindon Belpaires fireboxes, taper boilers and smokeboxes. They could be done as one piece but that would compromise the final result which is beast achieved by doing them as separate parts orientated and supported for the best result for each piece.
Stepping off the soap box!
 

simond

Western Thunderer
About 10 hours to go…

This took my fancy at the Canterbury show.

image.jpg

Dapol, very tidy as you’d expect, £61, which compares with a Peco Parkside kit.

It’s equalised on one side, the solebars are screwed to the floor, you can see the equaliser beam and pivot just to the right of the vac cylinder.

image.jpg

The brakes are on the right way round, lettering is tidy, interestingly it appears to be ready for Kadee couplings.

The “wooden” floor needs some attention! I shall follow the sheep, and use powders, after abrading it a bit.image.jpg

A good buy, I think.
 

simond

Western Thunderer
Mick, Simon, thank you both.

I bow to your much more extensive experience, but would simply say, I’m really close now, tweaking might get me there, or it might not. I‘ll know around 10pm…

if it doesn’t fly, well, I know which direction to take. :)

S
 

mickoo

Western Thunderer
Can I just add that I use figures very similar to Mick. I also use sacrificial surfaces the ensure I can get a flat surface once the supports are removed. As an example I wouldn't print the wagon in one go. I would do the body separately to get the best possible print and I would then do the frames upside down to get the lower most visible surfaces are printed in the best area of the printer e.g the bit that is printed last. For both the body and chassis the surface closest to the build platform would have a sacrificial surface to remove when finishing the print. This would all add regidity to the print.
Mick has now done a saddle print and I have done a panier tank. We have bth done Swindon Belpaires fireboxes, taper boilers and smokeboxes. They could be done as one piece but that would compromise the final result which is beast achieved by doing them as separate parts orientated and supported for the best result for each piece.
Stepping off the soap box!
That's a valid point, most people try to print too much on one model, the more bits you add the smaller the window of orientation, what's good for one bit is often not good for the others/the rest.

I break stuff down to maximize the quality of each part and then stick them on the main model, it also feels less of a 'cheat' to using one big complete blob.

I'd break the wagon down into three parts, body, chassis with W irons and buffers, that way you can orientate to suit each parts traits.

I used to use sacrificial edges but the recent settings go a long way to removing warping on lower edges, though I do often increase the depth of material where the supports meet so that it can be dressed back smooth, more a trim-able surface as opposed to an edge you remove. The VL80 has a massive sacrificial edge on the older settings, you can see where it's closest to the build plate it has curved a bit, what is harder to see is that curve works its way up the rear of the body and finally levels out around the middle body rib. With slower settings I'd expect that to be non existent but not yet got around to trying it yet.

Having said that, the 4-TC cab front is perfect, the ROD smokebox is excellent and the Buffalo saddle tank (final render) is to die for.
 

mickoo

Western Thunderer
Mick, Simon, thank you both.

I bow to your much more extensive experience, but would simply say, I’m really close now, tweaking might get me there, or it might not. I‘ll know around 10pm…

if it doesn’t fly, well, I know which direction to take. :)

S
We'll await the cries of anguish :))
 

Rob R

Western Thunderer
Simon,
looking at the wagon print photo with the tear above the side door, it looks as if there has been a small gap - one or two pixels/layers- between those two components, leaving the bit that has "torn" unsupported.
It may be worth a bit of closer inspection on both the CAD and the sliced files to make sure everything is closed up tight.
Obviously too late for the print that is on the go today........

Rob
 

simond

Western Thunderer
Happily, Rob, you are right, and even happier, I found it this morning…

the print was finished when we got home, and it’s curing now. Initial inspection shows a minor flaw, but it’s a win. I’ll print another tomorrow to prove it’s not a fluke!

@magmouse How many?
 

mickoo

Western Thunderer
Next time you build a brass kit, weigh all the brass sprues and etched surround you chuck away……and no one ever complains about that :))

Before anyone says 'take it to the scrapie', mine is a 40 mile round trip so to break even on fuel alone I need 4kg at todays depressed prices, add in the hour drive at let say £20/hr then it's something like 6Kg; then there's the pollution driving there and back, people often forget about that, suddenly the environment takes a back seat just to get a few ££ to pay for a couple of pints at best.

No one even thinks about the waste from plastic kits like Airfix or Tamiya but suddenly 3D waste is the scourge of Satan.

If you have a recycling bin (we do for metal and plastic) then that's the best place for it, the metal goes on to other processes, the plastic will get chewed up with all the other plastics and usually turned into something useful so where's the damage to the environment?

If you put it in your landfill bin then yes, it's not good, but in a recycling bin then you've done as much as is reasonably practicable.

But at least it worked, just don’t think about all the previous failures where folks tried to reduce supports to help the environment ;)

There are ways to reduce support waste with carefully designed models and orientation, but that usually means a scale or detail sacrifice which most people won't accept. An example would be the thin edge along the wagon side, most people will make that as near scale thickness as they can and add supports, but if you made it slightly over scale it would probably (I know it would but sometimes folks need to find it out for themselves :D) support itself if orientated better.

Lid edge is 0.25mm thick, only needs one support at each corner; Correct orientation, layer exposure, lift/lower speeds and wait before/after exposure does the rest.

Image.jpg
 
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Pencarrow

Western Thunderer
I can see a growth in scrap yard modelling. :))

@mickoo mentioned scrap from airfix etc plastic sprues. Am I alone in having a stash of the main sprue long tube strips which I've often used as spacers and corner strengtheners?

There's also admittedly scrap from scratch building structures from plasticard but I do keep the bits and shapes that will come in useful. These are used as packing, corner strengtheners or, in the case of this building, the stonework blocks on this face:

PXL_20240128_105452207.jpg

I fully admit though, by the nature of what we do there's always going to be scrap.
 

mickoo

Western Thunderer
I can see a growth in scrap yard modelling. :))

@mickoo mentioned scrap from airfix etc plastic sprues. Am I alone in having a stash of the main sprue long tube strips which I've often used as spacers and corner strengtheners?

There's also admittedly scrap from scratch building structures from plasticard but I do keep the bits and shapes that will come in useful. These are used as packing, corner strengtheners or, in the case of this building, the stonework blocks on this face:

View attachment 207756

I fully admit though, by the nature of what we do there's always going to be scrap.
Yes you can keep bits of scrap, I do to, but how much do you realistically need?

I bet your little 'stash' of really useful scrap far exceeds what you'll need for modelling in your lifetime. I know I am awash with scrap etch and sprues from kits and the scrap tub gets emptied at the start of each new build.

If I'm missing a thin long strip of etch it'll either be in the kit I'm building or I'll just whizz a bit of a sheet I have.
 
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Pencarrow

Western Thunderer
If anyone wants these, please let me know asap

View attachment 207771

But don’t drop them….

View attachment 207772

Fortunately a scrap one!

I must admit that the fragility of some 3d prints would worry me. I think it's probably not a problem if it's your own home layout, you know what's made out of what and which items to treat particularly carefully. But if it were a exhibition layout and I'd picked up someone else's wagon and the sides had snapped, I'd be devastated.

I did wonder if the bottom and top horizontal oval flanges would be better in brass? In my simplistic mind four strips for the top, a couple of corner plates and a dab of invisible solder could suffice. Would this then enable you to print the chassis separately, and the sides as four pieces??

Feel free to ignore as the rantings of a mad mad who has never done any 3d printing and has been proven to be a bit crap at soldering.
 

mickoo

Western Thunderer
I must admit that the fragility of some 3d prints would worry me. I think it's probably not a problem if it's your own home layout, you know what's made out of what and which items to treat particularly carefully. But if it were a exhibition layout and I'd picked up someone else's wagon and the sides had snapped, I'd be devastated.

I did wonder if the bottom and top horizontal oval flanges would be better in brass? In my simplistic mind four strips for the top, a couple of corner plates and a dab of invisible solder could suffice. Would this then enable you to print the chassis separately, and the sides as four pieces??

Feel free to ignore as the rantings of a mad mad who has never done any 3d printing and has been proven to be a bit crap at soldering.
Which leads me back to a comment I made earlier, at some point you may have to question if 3D is the right medium for the application.

Personally I'd not use it for open wagons unless I opted for over scale thick walls. I was very wary about using it as replacement brake hangers and shoes on the recent 850; in reality the FNG was stronger than the white metal it replaced.

Whilst the white metal had some give and could be tweaked it was easily broken, FNG has little give and snaps cleanly, in fact the split is so clean you can often dab some super glue on the joint and it's near invisible when re-secured.

You can of course mix your own like any good school boy chemistry set, Sirayatech Tenacious is a good plasticizer and gets excellent reviews/feedback, something in the region of 15/85 - 20/80% works well I've heard. It does depend on your application and how much you expect a part to deform, you could probably go as low as 10/90% for a wagon body; however, being more elastic it is then by default, less detailed.

I've read as high as 30/70% being used on things like spears and swords on mini's and figurines; pure Tenacious can be bent 180° without breaking if thin enough.

I've seen folks on 3DP forums printing working coil springs and flexible soft tyres as well as stuff that'll damn near blunt drills, there are dozens of different resins out there for many applications.
 
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