Simon,
I get that on any surface parallel or near parallel to the build plate and facing it. I assume that it is caused by the resin not draining off the surface and collecting around the supports, and that excess resin is partially set by stray UV. I either accept that happening if I can accept filing or sanding the problem surface after printing. Otherwise I tilt the part to avoid excess resin build up, or I re-position the part on its side.
Jim.
What Jim said.
Accept that the surface closest to the build plate will not print well, this is your sacrificial face, I keep banging on about this, make this face the one with no detail that can be sanded smooth, if your object has no natural sacrificial face....redesign it so it does.
Most people want to print the whole object as one piece, it's natural after all, that's what 3D printers are good at, well they're not, wholly.
Don't be afraid to break down the object to give you good fixing faces that can be sanded back, make yourself mini kits so to speak.
The angling of your parts is way way too shallow, you're going for speed (understandable but naive) and it's giving you layers (steps), you can work it out mathematically the correct orientation to reduce the steps but generally speaking (each machine is different and resin temp as well as type of resin has an impact) you want to be in the 30-40° range.
As an experiment I tried an area with no supports, a large flat surface that traditionally requires supporting, it printed perfectly flat, smooth with no resin residue and no warping, I've not worked out is that's just pure luck or something more exciting. I have read reports of folks who support less but with slightly larger supports, there may be some mileage in that in certain circumstances.
Shallow angles is a fools folly, yes it prints faster but it ends up layered so it's only going in one place, the bin; thus you have to print again and guess what, no time was saved at all. When you hit the sweet spot the surface will merge all most perfectly smooth, however, be aware, it'll only ever be perfect for one maybe two surfaces, therefore make your best surface the one at the optimum angle and deal with the rest post processing.
Post processing, why? It's a 3D printer, prints are perfect, not so as noted above, try to get away from achieving perfection, it's a stress full road and guess what, when you do hit that sweet spot I'll bet a round of drinks the next time you print the exact same object it'll not be perfect.
Factor in post processing (any smoothing or support removal) during design and orientation, after all any lost wax or white metal casting we've used in the post needed post processing, why should 3D be any different.
Here's the Garratt bunker split down, red arrows point to sacrificial faces that can be sanded smooth and allow the part to have perfect orientation for printing. Most people would try to print something like this in one hit or maybe break it down in to two parts, in fairness the front coned section could be merged with the front access section with little detriment.
It's along road and folks can give you all the advice you need, more than you need, but I've found the only way to go forward is just keep grinding away and as Rob once famously said, get a bigger bin, you'll need it
perhaps I should have printed these parts hollow, but they‘d have been bathtubs, full of resin.
Yes it will, but is that a bad thing, detrimental to the print or worth concerning yourself over
Put another way, I almost exclusively print hollow structures (see drum image above with three hollow objects with a closed end) and in the same orientation, you've seen the results, even with just two dots I'm sure you can join them up