mickoo
Western Thunderer
Not sure if this should go here, but here goes, I've just acquired my first sound fitted DCC loco, I knew before I got it there might be some issues, the description was sound but no movement and on DC no movement at all.....but I kinda expected that last bit LOL, having said that, the box and instructions do say it is a dual voltage loco with auto detection?
The issue is, trying to learn Multimaus (MM) at the same time as fix a DCC loco, always a good recipe for disaster I know. At the moment MM seems to be playing ball but the loco does not, I think the fundamental problem I've got is the lack of an address and I'm guessing it's the road number but that's not happening.
So, is there a way to read the DCC code for the loco if the number is lost forever, the 'source' can't remember what code they used to test before selling.
The next step is to bypass the DCC board and hot wire for direct DC, to check the motor and drive train, I suspect the DCC board is toast myself, which is a shame, but the model is much nicer than I envisaged and once I find the correct paint will be in the shops for a repaint.
Thanks in advance, Mick
The issue is, trying to learn Multimaus (MM) at the same time as fix a DCC loco, always a good recipe for disaster I know. At the moment MM seems to be playing ball but the loco does not, I think the fundamental problem I've got is the lack of an address and I'm guessing it's the road number but that's not happening.
So, is there a way to read the DCC code for the loco if the number is lost forever, the 'source' can't remember what code they used to test before selling.
The next step is to bypass the DCC board and hot wire for direct DC, to check the motor and drive train, I suspect the DCC board is toast myself, which is a shame, but the model is much nicer than I envisaged and once I find the correct paint will be in the shops for a repaint.
Thanks in advance, Mick